Sensing and Creating

One thing you might have wondered is who else is in a BOP space. This you can find out with the >occupants message. I should note that you don’t have to worry about typing something wrong. If you do, BOPSpace will just let you know(and in the future will provide a helpful hint)

gtoccupantserroneous.png

 

You can exit a BOP space with the >leave message

gtoccupantsafterleave.png

3daftersqeakleaves.png

 

>look and >inventory tell you about objects in the space

sameplacelookinventory.png

New objects are created with >make - currently box, cone and sphere are available

 

sameplacemake.png

Initially after creating an object you don’t see it - you have to wear it first:

sameplacedroppickup.png

3dmake.png

 

Right now when you create an object it’s texture is the same as your avatar and when you drop an object that texture is removed

 

3ddrop.png

and it’s now visible when you look

gtlookafterdrop.png

You can use >pickup to remove an object from public view

gtlookafterpickup.png

 

while >delete permanently destroys an object

sameplaceafterdelete.png


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